
Our to
give the participants a feel of what adventure racing is all about. The
courses will have all disciplines normally found in regular adventure
races, covering Mountain Biking, Running/ Hiking, Paddling, Navigation
(Advanced Racers only.) and some special skills to keep the race fun.
Sprint
Course Racers will not be required to navigate a course, instead will be
challenged with a course consisting of running, mountain biking, and
paddling while collecting checkpoints throughout the marked course.
Advanced
Course Racers will navigate a course and collect checkpoints while
completing all of the disciplines of the basic race.
Both Sprint
and Advanced Participants will
carry a passport and punch the appropriate checkpoints throughout the
course.
All
of our races will have a set cutoff regardless of division. Racers
should prepare for 5 to 6 hours of racing. See the race cutoffs
section on our rules
page. Sprint racers may have a shorter course than the Advanced
Racers due to the difficulty of adding in navigation.
Each
race will consist of the following sport disciplines:
Running
– Participants will run a marked course from 3 to 6 miles. The course
may consist of paved trails/streets and dirt trails.
Mountain
Biking – The mountain bike section will be approximately 10 to 15 miles
and can consist of paved areas, gravel roads, and single track (thin dirt
trails) sections.
Paddling
– Paddling will be done with a
inflatable boat and kayak style paddle, or a canoe and regular paddle (boat will depend on race
organizers. All racers will use the same type of boat and paddles). All racers will
wear a Coast Guard approved personal flotation device (PFD) at all times while on the water and during
night races will have a working glow stick affixed to the PFD. Boats,
Paddles, and PFD's will be provided by race management.
Team
Special Tests – Each participant may have to complete a special
skill or be awarded a penalty (these will be determined by the race staff prior to the event.).
These
skills will consist of physical and problem solving skills and are
designed to challenge you as a team.
Orienteering/
Navigation - (Advanced Sprint Racers Only) Advanced racers will navigate through the course using a
map and compass, while collecting checkpoints along the course. Racers
must know how to plot a course, using a UTM reader and coordinates, and
navigate terrain on a 1:24K topographic map. No Electronic devices other
than an altimeter may be used. (Clinics are offered)
Approximate
distances for both races are:
Running/
Hiking 4 to 6 miles
Biking 10 to
15 miles
Canoeing 1
to 2 miles
|